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WHAT IF Life is a Really Fancy Dungeons & Dragons Role Playing Game

Modelling reality in such a way is a fun exercise

On Thursdays I have been playing D&D with a group of awesome folks in the Forgotten Realms World. For this game I created a character named Mayari Moonchild. I named her after the Filipina goddess of the moon. She initally was going to be a half-elf, but due to the game story itself - she became a Moon elf.

According to the Forgotten Realms Wiki:

Moon elves, also known as Teu-tel-quessir in the elven language[8] or as silver elves, were the most common of all the elven subraces.[6] More tolerant of humans than other elves, moon elves were the ancestors of most half-elves.

The beauty of RPG games such as D&D is that the premise and “point” of the game is the story itself, the character developments, how each party decides to overcome an obstacle or meet a goal. I started playing as part of research for my own book which features a cosmic version of D&D set in my personal Dragon Warriors Universe.

The main thing I wanted to understand was the game mechanics of the dice. I have a set of astrology dice that I have recently begun to work with in divination, and so it has been so interesting to see how the dice work in regards to D&D. Because just like in astrology, where there are parameters - there’s also this element of magic and wonder, because we are dealing with cosmic forces after all.

My character in the game is a great shot when we get into combat mode. Mayari is a Rogue (Sub class Assassin) on a Redemption arc. (She’s chaotic good, my fave.) All of these parameters to me are another way of inner standing your own character as you play the game of life. To me, Rogues with high charisma are likely those with Gemini or Sagittarius placements. It’s this fun way of modelling reality like the earth school that we are in - and what better way to learn but through a game? ;)